Symposium + Mekka '97

The Demo Scene


What is the demo scene?
What motivates people to take part in it?
Why are events like the Symposium + Mekka '97 organized?

Demos

are the main point of interest of the people that we want to address with the organization of this event. In Demos, scene people show off what they are capable to do. This can be drawing nice pictures and logos, making astonishing music, programming mindblasting effects and, last but not least, combining all this into an aesthetical, nice to watch work - in some way you can compare Demos to music clips! Intros are small Demos which are made if you want to announce something or if the persons working on it don't want to spend time on making a real big Demo. "You can call Demos the Underground Art of Multimedia", says Christian Melsa, also known as "Sire" of the group "Lego". I've already mentioned the most important contributors to a Demo:
  • A Musician makes the Music, that's obvious.
  • The Graphician draws all the nice graphics and is often responsible for the design of a Demo (Design has become a very important part of today's Demos, as long as they want to keep an artistical touch rather than just being a line-up of boring vector routines).
  • The Programmer, often called Coder finally is the one who makes a working program out of all the graphics, music and design plans - this does not always mean that he is the most important person of a crew.

And there we have it: An almost complete Demo Group. The members usually don't use their real names in the scene, but use nicknames which are easier to remember, also the Demo groups have more or less funny names. In these pages you might frequently come across some of these names and get a bit confused, but don't worry - we all started this way.


Scene

that means all Demo groups together, is more than just a hobby. In the Scene, everyone is welcome to contribute his (yes, sad but true: not even one percent of the sceners are female) part to it. In the Scene, you get to know lots of young people from lots of different countries, including their culture. Some Scene people even start to work at Software houses if they are good enough.

Parties

So now you've got friends all over Europe and want to get to know more of them than just letters and e-mails. Parties are your chance, they are gatherings of many Scene people. There are small parties being held on one evening, and bigger ones taking up to five days! On such a meeting, you can chat with your acquaintances, bring your own computer or take part with your work at one of the many Competitions.

Usually there are Demo, Intro, Graphics and Music competitions, and on some parties for even more than one computer system. All the entries are shown on a big video and sound equipment, and then the audience decides what the best works were. These will then get a prize, which varies significantly from event to event and sometimes reaches even $5000.

Though one could now think that good Demos are only released on parties, this is not the case - there is more in releasing a Demo than getting your prize, at least for many in the Scene.

Well and such a party is exactly what we plan to organize. With the Symposium '96 and the Mekka '96, new standards have already been set in the German demo scene. We'll see if we manage to get the Symposium + Mekka '97 even better!


Further information resources

There is a newsgroup alt.sys.amiga.demos, which also maintains the alt.sys.amiga.demos FAQ. The center of the scene on the Web is undoubtedly R.A.W Online. It contains info on parties and people from the scene, an online version of the disk mag R.A.W and much more. You can find lots of demos for the Amiga on Papa and Funet, and for PC on ftp.cdrom.com.

(C) 1995-1996 by Michael Krause.
Symposium + Mekka '97 WWW Info Server